Cw Maps , Why Not In All Gamemodes ?
#1
Posted 10 June 2015 - 12:18 AM
Why cant we have all those nice maps, in non-CW play ?
I think its wasting resources, to give such nice maps, to <10% of all MWO population...
What do you think ?
Ofc the maps are huge, so maybe some drop changes may be need, but its indeed a shame, they are "hidden" for most of the playerbase....
i like the maps.
i like the dropships.
i dont like current CW.
#2
Posted 10 June 2015 - 03:27 AM
Honestly I can not see it being a whole lot of work to make all the CW maps playable in all other modes, just a massive waste of valuable resources. We have a lot of waste here, wasted XP wasted GXP and wasted opportunity to make good mechs instead of bandaid with quirks.
#3
Posted 10 June 2015 - 03:59 AM
#4
Posted 10 June 2015 - 04:09 AM
#5
Posted 10 June 2015 - 04:12 AM
Puting there drop points, or add 5 places for conquest shoudnt be that hard, and could be done via 1-2 weeks of work.
90% whole mwo playerbase still playing nonCW... and it will stay that, until elo+MM will replace 15 mins nonsense wait at least.....
The CW itself (15 mins waiting, to get to PUG group against 12 premades in 80%, being stomped since first 2 minutes, and since 8-3 score +- you know it wouldnt change for next 25 minutes of gameplay, getting spawncamped, then get 50% of Cbills after the match you would normaly earn in nonCW durign that time, playing ONE SIDE mechs only....... isnt something, players WANTED.
But the maps are already made. So why keep them hidden ?
Release it to nonCW, I say.
#6
Posted 10 June 2015 - 04:45 AM
in house military mode, you may only fight factions your house is at war with, or in battles that support your house's allies. you are assigned to a battle and have no say so as to which planet you are attacking, and planets captured go to your house. this is pretty much pug mode. it offers the fastest track for solo players into cw, to have more enjoyable games, and to get into the game faster.
units would be much the same they are now, except unit leaders get to decide their own loyalty rules, faction alignment, enemy and allied houses, and units. this supports things like merc units, or multi house coalitions. you can still take and possess planets. you can also declare feuds against other units and fight each other directly for assets and on your own terms (including battle schedules). also held planets will fill your coffers with taxes, which can be used to buy strategic advantage in the bigger war, for example to have house militaries pull garrison duty for you or to do deep raids on garrison worlds.
house aligned players can opt in to play against units and vise versa (though a unit should find it more profitable to engage in unit-unit battles and put an end to pug farming) for when the queues are slow. you might also have a system where skilled units can pit their teamwork against a larger number of house military players (their optin can either be none, garrison or full). to help the new player experience, require that a new player align to a house and reach a certain rank before being allowed to opt in to fighting units.
Edited by LordNothing, 10 June 2015 - 04:45 AM.
#7
Posted 10 June 2015 - 04:58 AM
I guess if they forced us to use the other part of the map it could be kind of interesting though.
#8
Posted 15 June 2015 - 12:07 AM
open maps into nonCW.
#9
Posted 15 June 2015 - 03:33 PM
Open the CW maps to PuG drops.
- For all of the PuG game modes, eliminate the generators and orbital cannon as targets (they could still be there, they just do nothing) and leave the gates open.
- For assault, put the bases in opposing drop zones and add turrets to the attacking side.
- For Skirmish, eliminate the turrets.
- For Conquest, scatter the nodes on each side of the map.
Open the original PuG maps for CW.
Either
- re do Assault as a 30 minute match with drop ships and re-spawning on both sides.
or
- remove one of the bases from Assault and make it the same "Attack / Defend" minus the gates. Perhaps give the defenders a heavier group of turrets, or a better drop zone to compensate.
They could even keep the same "capture the base" end game. Or they could build in a destroyable target and some type of protective generators.
Big maps such as Alpine, Tourmaline and Terra Therma could be adapted easily. The small maps would be harder, but its still doable even if they only added those three maps.
Edited by Quaamik, 15 June 2015 - 03:33 PM.
#10
Posted 15 June 2015 - 03:40 PM
Narcissistic Martyr, on 10 June 2015 - 04:58 AM, said:
I guess if they forced us to use the other part of the map it could be kind of interesting though.
You'll notice that good teams don't do that. Or pug teams where someone utilizes leadership.
#11
Posted 15 June 2015 - 03:48 PM
Narcissistic Martyr, on 10 June 2015 - 04:58 AM, said:
I guess if they forced us to use the other part of the map it could be kind of interesting though.
The maps are not the problem, the problem is in your final sentence.
#12
Posted 15 June 2015 - 04:10 PM
LordNothing, on 10 June 2015 - 04:45 AM, said:
Add more skirmish modes to CW (because that's what they're all going to degenerate to)? I don't think so.
Edited by Mystere, 15 June 2015 - 04:12 PM.
#13
Posted 15 June 2015 - 04:13 PM
#14
Posted 15 June 2015 - 05:26 PM
It was making me long to play against the known bad matchmaker in the group queue. I play with one guy who hasn't walked away from the game and we use comms. The interface is not intuitive. The wait is long. The two of us plus lord knows what the other 10 were doing was clearly not organized. We apparently didn't bring the correct 'meta' IS mechs / builds to fight meta clan laser vomit and SSRM. Airstrikes and artillery spammed everywhere. Camping our spawn.
<sarcasm> So a great time was had by all. GG close. Such class! Great fun! </sarcasm>
And after reading through the CW forums I have nothing positive or constructive to say about the CW culture. They can keep their little playpen. The 'orgs' I've looked at do nothing for me. Glad I only went with a 7 day contract that will just run out.
Hex.
[ "Here we are on picturesque Bohunk Lagoon. Almost makes me pine for the sewers. " --Sam ; Sam & Max ]
#15
Posted 17 June 2015 - 10:09 AM
From a logic standpoint, I get that it makes sense to try and draw players into this new mode that has all this development time caught up in it... but if the vast majority of your players are playing in the other mode, it just makes sense to support the mode that they are clearly telling you they want.
If nothing else, add another game type like Capture the flag or something that is in the PUG playlist... a mode like that would make lights far more valuable to a team, and encourage a variety of play styles without the huge commitment it takes to play some CW right now.
When it really comes down to it, as long as the game is sticking to Mechwarrior history, there's only so many things you can do to continue supporting and expanding the game:
You can add mechs... but there are so many people are really starting to get the "meh" factors going, they're just the same set of components being shuffled around.
You can add game modes... ideally ones that fit within the existing patterns of most players (PUG)
You can add new weapons... but this breaks fiction. Man, a whole new family of weapons would really be nice though... something to breath new life into all the now-older mechs.
And then there's maps... which are being created, but not given to the majority of players... and it doesn't make much sense.
#16
Posted 17 June 2015 - 10:38 AM
The performance is at least 30 % worse than in normal games. The wait times are ridiculous. And in each game you have at least one disco and then your down not one but 4 mechs.
Most games I had tipped in one direction very early on as one team was clearly a lot worse than the other team. But it was stretched out into a ginormously long ownage instead of a 3 min stomp in normal que.
All of it together was so bad that I stopped after like 10 something games and never played it again.
But the maps might be fun to play in normal games. Why not.
#17
Posted 17 June 2015 - 10:45 AM
#19
Posted 17 June 2015 - 10:54 AM
I think lately with PGIs limited resources they've been opting to create some entirely new maps for CW and re-purposing old maps is probably on the back burner. Maybe they feel brand new content is more popular than revamped old content.
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